Medium: steel, black buffalo horn, wood, velvet, silver, gems.
Measurements: overall length: 45 cm. Blade length: 35 cm
The weapon features a recurved blade with the edge on the concave side and indentation in the shape of a half-moon in the base, near the hilt. The hilt is made of black buffalo horn.
The wooden scabbard is covered in velvet with mounts in pierced and repoussé silver with a central decoration showing the goddess Durga riding a lion. In the upper area it hides two small daggers. The whole ensemble is enriched with cut gems in cabochon cut.
Thanks to the AMD Radeon graphics card I bought to build usmelinuk's computer, I've got three free games for Steam;
Murdered: Soul Suspect,
Total War: Shogun II,
Just Cause 2.
So far I’ve only installed the first two games - and even then I’ve done one tutorial for Shogun.
I blame Murdered: Soul Suspect for that. The Metacritic score is only 62 on the game and I can’t think what the ‘critics’ had been drinking to give it such a low score - don’t get me wrong, this isn’t the best game that has been or ever will be - but the scores they gave don’t reflect this game at all.
Really enjoying it, and as a an added bonus, it’s given me a few ideas for some Unhallowed Metropolis scenarios.
Another cool looking game that Gamebanshee has brought to my attention is the titular Sui Generis a Kickstartered game.
A rather cool looking video explains the whole premise a lot better and more succinctly than I could.
It’s worth a quick watch, whether you stay for the ten minutes is up to you.
The game will use a more life-like and realistic engine to portray combat - if you swing hard you swing hard and potentially knock your opponent down.
Interesting idea and although the video showcases some of the potential of the game, I can’t get the nagging image out of my head that the character swinging his sword looks unnervingly like I do at 4:00 in the morning, extraordinarily drunk waving my arms around trying to argue something pointless.
My first trip to the cinemas in America yesterday.
Watched Maleficent which turned out to be a lot better film than I thought it was going to be.
I was really dubious about Angelina Jolie in the role after her entrance into the film - I’m not her biggest fan, but she’s no Ashton Kutcher either - she was fantastic in it, however, and easily proved me wrong.
It’s an interesting take on the story - viewed from Maleficent’s perspective as opposed to those snotty colour co-ordinated fairies.
If you’ve got the time and inclination, I’d definitely recommend this film.
Saw this little gem whilst browsing tonight, interesting concept; including the Oculus Rift support - although since Facebook’s acquisition of Occulus and the resultant backlash, I do wonder whether that’s a good thing or a waste of time.
Interesting to see that one of the 3D Animator’s from the Witcher: The Wild Hunt is involved as well.
Hey, it’s a good question. Airbrushing caught on like wildfire the last couple of years in this hobby, and it’s due time. I’ve been airbrushing for 24 years (always been into art of one kind or another) and up until 3 years ago I only used it to prime my minis, but always saw the potential in what it could do for my minis if I only practiced more at controlling the brush at this small scale.
Now I find it an indispensable part of my arsenal when tackling most projects, from a cloak on a single figure to a full blown Tau Battlesuit that is mostly airbrushed, like this piece I’ve been demoing here lately.
As far as setups go, for a beginner I wouldn’t shell out the big bucks just yet as they can be quite expensive of a buy-in if you find it’s not for you or frustrating. I’d look at compressor that had an air pressure regulator at least, don’t worry about an inline water trap. You want it to spray at least up to 30 psi and be adjustable down to around 10 to 15 psi.
The airbrush itself, it’s important that you get the needle size right. 0.4 is about what you’d use to shoot basecoats with, but not that good for fine detail. 0.2 is about right for our scale here and I like to use a 0.15 for finest detail. The smaller the needle size, the higher they go up in price.
I can’t recommend any starter sets or anything, it’s been far too long since I’ve used any of that range that I’m honestly out of touch with current offerings, it’s just been so many years my friend. My best advice I can think of giving is to scour youtube and channels like Lester Bursley’s which is awesomepaintjob as that guy really offers up all kinds of knowledge for beginners and specializes in airbrushing. In fact, don’t read anymore just go there haha, great stuff you’ll learn much from him for sure!
Despite only recently having started following this blog, it’s really, really given me the urge to paint the miniatures that I own - Tau Battleforce (+Cadre Fireblade), the Dark Vengeance box set and some odds and sods from Necromunda.
So far, it’s taken me about two years to prime the Dark Vengeance set and about six months to glue the little blue xenos together - admittedly some of the could do with a touch up.
I think even I could follow the tutorials here and not make the minis look like my usual homage to Jackson Pollock.
A storm of violence is about to break upon the Knight world of Alaric Prime. At the head of a vast greenskin horde, Warlord Grukk Face-rippa leads the attack against the forces of the Imperium.
The Red Waaagh! is a 112-page hardback book introducing the Sanctus Reach campaign. Inside you will find: Waaagh! Grukk, which is the story of the Red Waagh! and its attack upon Alaric Prime. There are twelve scenarios that allow you to refight the battles of the Red Waaagh! and five datesheets that provide detailed rules for famous formations that fought in the war for Alaric Prime.
Planetary invasions in Warhammer 40,000 have never been more deadly, the The Red Waagh! also includes fully updated rules for Planetstrike and Planetfall missions.
Some good news from TOR recently, they’re going to be introducing player housing - something that should have either come in as part of the launch in a limited manner or introduced earlier in my opinion.
I think my gripe comes from loving and playing Star Wars: Galaxies for several years - although I joined post NGE/CU - I still think the game was one of the best I’ve ever played.
This brief video gives a quick overview of the housing that will be available on Tatooine.
Having come back to the Old Republic after a six month break a little while ago, I’m glad to see that Bioware are still continuing to put their time and effort into it, I’m also glad that I’m still finding the game really enjoyable.
Currently levelling a Cathat Powertech Bounty Hunter alongside usmelinuk's Mirialan Operative Imperial Agent, it's a fun class to play and an interesting storyline to play through; we finally hit Nar Shadda last night, guess we'll have to see what comes next.